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Author Topic: the Runeacape gameological Society  (Read 821 times)
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dada0312
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« on: March 28, 2016, 09:13:19 pm »

 Molleindustria divides Unmanned from Runeacape games that beautify warfare through Runescape Gold game design. Boredom serves a dual purpose of conveying the actual tedium of modern warfare artfully portrayed in Sam Mendes's Jarhead and expressing how "fun" can become a tool by which we again divide ourselves from the world around us."Over at the Runeacape gameological Society, Steve Heisler takes us through the latest installment of his "Decadent" column with two examples of the escort adventure, ICO and Amy, noting the difference in Runeacape player affect between the two. In a similar vein, Runeacape gamers With Jobs' Julian Murdoch wonders why more Runeacape games don't address their older audiences:"I'm not a tabula rasa any more. I'm a grown-ass man. I have baggage. I've changed the diapers and sat through the meetings. I've made the grown-up choices to not buy the electric guitar, not upset the boss, not take off on a vacation I can't afford. I've made the all-too-adult choices to pay the mortgage, do the job, console the snot-nosed, feverish child and roll the garbage can down the driveway in the darkness of a frozen February morning.These choices may not be noble, but they're at least, I hope, the quiet, subtle choices that separate me from the true assholes of the world. And they are, always, my starting point for any character I'm going to explore.How can they not be?I'm not suggesting that I long to actually play as Charles Bukowski or Tom Waits or Walter Mitty in a Runeacape game. I don't want to play at being bitter and angry, grizzled by the world and its realities. What I want is a path. What I'm asking for is an actual answer. Where are the characters that take who I am today toward something more righteous? For every 12 year old inspired by Luke Skywalker to be better than they think they can be, there's a 45-year-old middle-class father of two wondering where it all goes from here, wondering if there was more than a little nobility in Lando's loyalty to Cloud City, in Walt's descent into the dark."As though in answer, Unwinnable's Steve Haske looked into the abyss of Animal Crossing and found a lot about consumer Deadman Gold culture malaise there. That or he's wound up in a Todd Haynes film; it's difficult to tell.Socks Make People Sexy which is in the running for best blog title featured this week offers up a long and rewarding essay on What makes Super Mother errr, Mother 2 so super.
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